``` public class FrameRateCounter : DrawableGameComponent
{
ContentManager content;
SpriteBatch spriteBatch;
SpriteFont spriteFont;
int frameRate = 0;
int frameCounter = 0;
TimeSpan elapsedTime = TimeSpan.Zero;
public bool show = true;
public FrameRateCounter(Game game, ContentManager setContent)
: base(game)
{
content = setContent;
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
spriteFont = content.Load<SpriteFont>("fpsFont");
}
protected override void UnloadContent()
{
content.Unload();
}
public override void Update(GameTime gameTime)
{
elapsedTime += gameTime.ElapsedGameTime;
if (elapsedTime > TimeSpan.FromSeconds(1))
{
elapsedTime -= TimeSpan.FromSeconds(1);
frameRate = frameCounter;
frameCounter = 0;
}
}
public override void Draw(GameTime gameTime)
{
frameCounter++;
if (!show) return;
string fps = string.Format("{0}", frameRate);
spriteBatch.Begin();
spriteBatch.DrawString(spriteFont, fps, new Vector2(3, 3), Color.Black);
spriteBatch.DrawString(spriteFont, fps, new Vector2(2, 2), Color.White);
spriteBatch.End();
}
}```
just some code i found via google on pastebin